![]() But because we develop on PC… you’ve never really seen on console the ultra high PC version before. ![]() "Previously, we developed on PC, primarily, which is actually unusual, like, Assassin’s we develop on console, so we can push the boundary of the console as hard as we can. But if you imagine that, everything you see, whether it’s the fur on the animals, whether it’s the grass on the ground or the leaves on the trees, all these things are bumped up a huge amount in the next-gen versions. ![]() “We really wanted the gameplay experience to be the same on all the platforms, obviously, so we’re leaning on bigger technical things. He feels that the Xbox One and PS4 versions will perform up to its level, though. Creative director Alex Hutchinson revealed in June that the game's lead platform is the PC rather than consoles.
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